Relics War

Across a wide stretch of land on the border of the northern territory, war is coming. The forces of the Britanan Empire steadily form into their battle lines. Opposite them, the Vaettir stalk towards their positions.

Neither side has numerical supremacy or the tactical advantage. The losses promise to be horrendous on both sides, such is the nature of war on the world of Relicia.

Relics War (RW) is a tabletop wargame to allow players to fight large battles comprising units made up from hundreds of warriors. Armies of this size are like beasts, hard to control and co-ordinate.
Battles the scale of which RW simulates are never about the individual bayonet or claw. The casualties a unit takes are not as important as the unit’s willingness to fight. We do not concern ourselves with individual casualties so the removal of models from a unit is ignored.

Battles of this scale depend on the commander’s ability to control their force and keep it moving to execute their plans. This is not an easy thing to do and even a lucky commander cannot have all their commands executed correctly.

It is your job as the army commander to bend that army to your will. Manoeuvring it in such a way to bring your best troops to engage the enemy where you choose and, God willing, win the victory.

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