Author Topic: Combat system  (Read 250 times)

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CanadaSteve

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Combat system
« on: June 30, 2013, 09:37:49 AM »
Gav like the fact that you have now changed the system to doubles and trebles, thats great. So a unit of Britanan Troopers of 10 could throw 30 dice to see if they hit. Do you throw the whole lot at once and then choose doubles ad trebles or are you rolling for each figure individually ?
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Tor Gaming

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Re: Combat system
« Reply #1 on: June 30, 2013, 12:20:08 PM »
Gav like the fact that you have now changed the system to doubles and trebles, thats great. So a unit of Britanan Troopers of 10 could throw 30 dice to see if they hit. Do you throw the whole lot at once and then choose doubles ad trebles or are you rolling for each figure individually ?

What..... how did you get 30 dice? It's a element based game, not a figure based game.

Quote
Attacking.
Roll a number of D6 equal to the attacking unit�s current combat stat and look for doubles and
triples!

I would never write a game that uses that many dice as I hate (and I mean seriously hate!) bucket of dice games.
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madbeardman

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Re: Combat system
« Reply #2 on: July 01, 2013, 12:00:25 PM »
I would never write a game that uses that many dice as I hate (and I mean seriously hate!) bucket of dice games.

And how much he hates the buckets cannot be explained with such small words....

Back to the point.  Troopers have 3 dice per unit.  Yes this means a hit is unlikely the idea will be to take an upgrade that may give them the ability to add another dice, bump a dice, re-roll a dice etc... thse will be added when I presume they're added, tested, liked, licked and confirmed.

Looking forward to these rules and seeing if I can kill anything with my Brits!

Tor Gaming

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Re: Combat system
« Reply #3 on: July 03, 2013, 09:08:00 AM »
Back to the point.  Troopers have 3 dice per unit.  Yes this means a hit is unlikely the idea will be to take an upgrade that may give them the ability to add another dice, bump a dice, re-roll a dice etc... thse will be added when I presume they're added, tested, liked, licked and confirmed.

Options are already in the doc Colin. For the Troopers:

Quote
Options:
You may choose any of the following for this unit:
 Add a CSM to the unit for 1 point. Increase unit�s Morale to 5+
 Add a Marksman to the unit for 2 point. Increase unit�s Ranged stat to 15/4
 Add a Colour Party to the unit for 1 point. Remove the Unreliable USR from this unit.

For the Grenadiers:

Quote
Options:
You may choose any of the following for this unit:
 Add a Marksman to the unit for 2 point. Increase unit�s Ranged stat to 15/5

To list just two.
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madbeardman

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Re: Combat system
« Reply #4 on: July 03, 2013, 12:21:04 PM »
Hi Gavin,

Good stuff.  Spelling mistake on '2 point' but not important but worth correcting now probably so people can't point them out later.

Rules are looking good.  For me, I like quick, fast and deadly.  Poor Troopers need to use their options to make them useful, but they are cheap in points and you can mass field/brigade them to allow larger numbers of rolls etc, all good choices.