Author Topic: Unit Cost Discussion - Vaettir  (Read 408 times)

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Tor Gaming

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Re: Unit Cost Discussion - Vaettir
« Reply #30 on: March 28, 2013, 10:03:14 AM »
Have to be careful about changing the points as it's a starter set profile. I need to look at the starters points and see if there is room for that. If not, then the points need to stay the same and the profile change to reflect it.

Dodge is a bugger on this too as it leaves the unit in combat range even if the whole unit dodges.

Crazy crazy time:

1) Increase dodge to 3" (then if the majority of the unit dodges, you can split the unit and leave the small part in combat
2) Outrider
3) maybe increase unit size to 6.
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Biscuit

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Re: Unit Cost Discussion - Vaettir
« Reply #31 on: March 28, 2013, 11:27:03 AM »
Outrider makes sense.
Unit size 6 makes sense. 
Logic behind increased Dodge doesn't make sense... 

When a unit activates in combat, it must either pile in (or what ever it's called, lol) or it may try and disengage. One of the requirements of the disengagement move is that they do not end in contact with any enemy unit.

Therefore, all members must end their movement not in contact with an enemy.

Also, you can not voluntarily cause part of a unit to go out of cohesion. First line of squad coherency rules "Models that are part of the same squad must stay within coherency of at least one other model from the squad.
« Last Edit: March 28, 2013, 11:29:28 AM by Biscuit »

Tor Gaming

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Re: Unit Cost Discussion - Vaettir
« Reply #32 on: March 28, 2013, 11:50:11 AM »
I knew I had written than somewhere!

Well, the movement you get from Dodge is shite then as when the other unit activates, they just pile in so moving was pointless.
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Biscuit

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Re: Unit Cost Discussion - Vaettir
« Reply #33 on: March 28, 2013, 02:02:52 PM »
It's not size that matters, its how you use it.  Granted I'd prefer it to be longer but I could say that about a lot of things

If Dodge was increased to 2", then the unit could spread out more and reduce the number of gang-ups against them, but even at 1" it pulls you out of base-to-base.

Dodge really only works if you're conducting the combat on a model by model basis, i.e. if your opponent has two models in B2B and doesn't gang-up then you can Dodge the first attack moving out of B2B with the second model and preventing it from attacking.

Pile-in moves are only made if the models aren't already in B2B, so a 6 strong Varbres unit can weather the punishment on two sacrificial models and then counter with the remaining 4.
« Last Edit: March 28, 2013, 02:05:29 PM by Biscuit »

Tor Gaming

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Re: Unit Cost Discussion - Vaettir
« Reply #34 on: March 28, 2013, 02:15:41 PM »
Indeed, I just think that it fits with their intended tactic of harrass.

If they dodge 3", then those that dodge break out of combat range (and therefore don't need to disengage) whilst those that don't die. this is assuming that all models in combat are hit.....

I don't know right now, my head hurts at the moment.
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